America: A Real Time Strategy Game Set in the Wild West
America: Sur les sentiers de la guerre (America: No Peace Beyond the Line) is a real time strategy game developed by Data Becker and released in 2001. The game is set in the United States during the period of westward expansion following the Civil War. The player can choose to control one of four factions: the Native Americans, the Mexicans, the U.S. Settlers, or the Outlaws.
The game features four separate campaigns, each with its own storyline and objectives. The campaigns are based on historical events, but with some fictional elements and liberties taken. The game also offers a skirmish mode and a multiplayer mode for up to eight players.
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America: Sur les sentiers de la guerre is similar to other real time strategy games of its time, such as Age of Empires. The player must gather resources, build structures, create units, and fight enemies. The game has an isometric perspective and a bird's-eye view of the map. The game also has a day-night cycle and weather effects that affect the gameplay.
The game received mixed reviews from critics and players. Some praised the game's graphics, sound, and historical accuracy, while others criticized the game's AI, interface, and balance issues. The game was also compared unfavorably to other real time strategy games that were more popular and innovative at the time.
America: Sur les sentiers de la guerre is a rare and obscure game that can be hard to find nowadays. However, it can still be downloaded from some websites that offer abandonware games. The game can be played on modern computers with some compatibility tweaks and patches.
One of the unique features of America: Sur les sentiers de la guerre is the ability to customize the units and buildings of each faction. The player can choose from different types of weapons, armor, horses, and wagons for the units, and different types of materials, decorations, and upgrades for the buildings. The player can also name the units and buildings and give them special abilities.
The game also has a variety of units and buildings that reflect the historical and cultural aspects of each faction. For example, the Native Americans can build totem poles, teepees, and smoke signals, and use warriors, scouts, and shamans. The Mexicans can build haciendas, churches, and saloons, and use bandits, vaqueros, and revolutionaries. The U.S. Settlers can build farms, forts, and railroads, and use pioneers, soldiers, and sheriffs. The Outlaws can build hideouts, brothels, and casinos, and use thugs, gunslingers, and bounty hunters.
The game also has a number of historical characters that appear in the campaigns or as special units. Some of these characters are Sitting Bull, Geronimo, Pancho Villa, Abraham Lincoln, Jesse James, Billy the Kid, Wyatt Earp, and Doc Holliday. The game also features some fictional characters that are inspired by historical figures or legends, such as El Lobo (a Mexican bandit leader), John Smith (a U.S. Settler leader), and Calamity Jane (an Outlaw leader). 0efd9a6b88
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